Palmtex Portable Videogame System

However, Palmtex dropped its name from the packaging and promotional materials, in favor of its business partner, making its retail name the Home Computer Software Super Micro.

Only three games are known to have been released,[citation needed] it is possible that only one or more factory runs were made, and the existing units were liquidated and later sold through mail order with little to no advertising.

[citation needed] The handhelds distributed by the company were Fire Attack, Parachute and Turtle Bridge, with a later release adding Octopus, Donkey Kong and Snoopy Tennis.

On January 30, 1983, Palmtex announced the PVS, meaning "Palmsized Videogame System", making mention of its interchangeable cartridges, 3D effects due to several layers of glass providing depth, color graphics, sound control, and the inclusion of a pause button.

[5] In May 1983, more details about the console were revealed, showing an illustration of an early prototype, along with five game cartridges announced for the system and a brief description of each, Crystals of Morga, Star Trooper, Mayday!, Spell Bound, and Mine Field.

[7] However, by July 1983 the release date was pushed back to May 1984, [8] and Palmtex advertised that those who bought the system would receive the game Spell Bound for free.

The first prototype didn't fit inside of the unit, and to be functional the handheld had to be connected by an external cable to the breadboard hidden under the booth table.

By the end of 1983, the design was finalized, and was sent to National Electronics & Watch Co Ltd in Hong Kong for manufacturing, with the first batch of units being ready just in time for their next public appearance.

Palmtex showcased the redesigned system, now with a white and black plastic case, alongside three launch games, Outflank, React Attack, and Aladdin's Adventures.

[15] Even though development progressed and a final product was ready and available, the video game crash that had started the previous year was in full swing, leaving many disinterested in the market.

A major design flaw presented itself during the demonstrations, in that the transparent screen was too dark, and needed a substantial natural light source behind it to be able to see and play the games, even during the day.

This problem could be fixed, but in its current state, and with the market in a dire situation, no distributor was willing to carry the product, resulting in no orders being placed at CES.

Palmtex searched for venture capital to continue funding for the project, but with the video game crash in full effect, the response was negative.

Home Computer Software kept selling their games and advertising them in magazines, from December 1983[17] after filing trademark for their logo,[3] and January,[18] to at least September,[19] but they never really recovered financially from the missed payment, leading the company to declare bankruptcy before the end of 1984.

The LightPak uses two AA batteries to power six light bulbs behind a textured diffuser to provide a back-light to the screen, and clips on top of the cartridge, enclosing it on its plastic shell.

This is considered optional as it doesn't connect to the main circuit of the console like the cartridges do, and a room with adequate lighting makes it unnecessary for play, but the manual advises against direct sunlight.

The LCD can easily rot and the connections can break, improperly covering up the sprites during game-play, hindering the visuals of the game partially or completely.

[21] React Attack is a strategy game where the player needs to find the reactor in 48 different rooms, before confronting a terrorist to stop a nuclear meltdown.

Illustration of an early prototype with the Spell Bound cartridge inserted