Special Effects, co-written by Pelczarski and David Lubar later the same year, helped establish the company's slogan, "the graphics people".
One of the other widely touted aspects of Penguin Software's titles was that they deliberately stopped using copy protection, thus making it easier to back up their programs.
Penguin Software/Polarware began focusing on cross-platform ideas that would allow them to release games simultaneously on different systems without the lengthy re-programming process.
The compact images from Graphics Magician could be used across platforms, and an adventure game development and deployment language called Comprehend was created to be system independent and was used for several releases.
However a similar idea called Where in the World is Carmen Sandiego reached the market a few months sooner and doomed the Penguin Software series.
[11] Also after end of official support of their products, an enthusiast reconstructed a source code variant of the Comprehend engine to port these games to modern platforms.