CD-i

It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics.

[2] The two companies initially expected to impact the education/training, point of sale, and home entertainment industries,[3] but the CD-i is largely remembered today for its video games.

CD-i media physically have the same dimensions as CD, but with up to 744 MB of digital data storage, including up to 72 minutes of full motion video.

[6][7][8][9] Media released on the format included video games and "edutainment" and multimedia reference titles, such as interactive encyclopedias and museum tours – which were popular before public Internet access was widespread – as well as business software.

[10] Philips's CD-i system also implemented Internet features, including subscriptions, web browsing, downloading, e-mail, and online play.

The Green Book specification also defines a whole hardware set built around the Motorola 68000 microprocessor family, and an operating system called CD-RTOS based on OS-9, a product of Microware.

[37] As announced at CES 1992,[38] a large number of full motion video titles such as Dragon's Lair and Mad Dog McCree appeared on the system.

The February 1994 issue of Electronic Gaming Monthly remarked that the CD-i's full motion video capabilities were its strongest point, and that nearly all of its best software required the MPEG upgrade card.

Dutch Eurodance duo 2 Unlimited released a CD-i compilation album in 1994 called "Beyond Limits" which contains standard CD tracks as well as CD-i-exclusive media on the disc.

Those intended for a younger audience included Busytown, The Berenstain Bears and various others which usually had vivid cartoon-like settings accompanied by music and logic puzzles.

[43] Some homebrew developers have released video games on the CD-i format in later years, such as Frog Feast (2005), Super Quartet (2018), and Nobelia (2022).

[44] CD-i compatible models were released (as of April 1995) in the U.S., Canada, Benelux, France, Germany, the UK, Japan, Singapore, Hong Kong and former European Eastern Bloc.

It was reported to be released further in Brazil, India and Australia in the "coming months", with plans to also introduce it in China, South Africa, Indonesia and the Philippines.

[45][46] In addition to consumer models, professional and development players were sold by Philips Interactive Media Systems and their VARs.

[63] Recognizing the growing need among marketers for networked multimedia, Philips partnered in 1992 with Amsterdam-based CDMATICS to develop TeleCD-i [68] (also TeleCD).

Dutch grocery chain Albert Heijn and mail-order company Neckermann were early adopters and introduced award-winning TeleCD-i applications for their home-shopping and home-delivery services.

Internet services on the CD-i devices were facilitated by the use of an additional hardware modem and "CD-Online" disc (renamed Web-i in the US[69]), which Philips initially released in Britain in 1995 for $150 US.

But the virtual keyboard is a complete nightmare to use ...[76] The CD-Online service went live in the UK on October 25, 1995[77] and in March 1996 in the Netherlands (for 399 guilders),[72] and also released in Belgium.

[81] Philips had invested heavily in the CD-i format and system, and it was often compared with the Commodore CDTV as a single combination of computer, CD, and television.

In 1990, Peugeot used CD-i for its point of sale application promoting its then-new 605 automobile, and it was also at the time used by fellow car manufacturer Renault for staff training programmes, and in Japan by the Ministry of Trade and Industry for an exhibition there.

[16] The ambitious CD-i format had initially created much interest after its 1986 announcement, both in the west and in Japan, buoyed by the success of the CD.

[86] Amid the attention around its potential rival DVI,[87] Philips and Sony decided to find a way to add full screen FMV abilities to the CD-i standard, causing further delay.

[89] Although Philips had aggressively promoted their CD-i products in the U.S., by August 1993 Computer Gaming World reported that "skepticism persists about its long-term prospects" compared to other platforms like IBM PC compatibles, Apple Macintosh, and Sega Genesis.

[90] The magazine stated in January 1994 that despite Philips' new emphasis on games "CD-i is still not the answer for hardcore gamers", but the console "may yet surprise us all in the future".

It recommended the CD-i with video cartridge for those needing to buy a new console as "The price is right and there is more software to support it", but 3DO Interactive Multiplayer was probably better for those who could wait a few months.

[32] The Electronic Entertainment August 1994 issue noted that the CD-i, along with the Atari Jaguar, neither have an "effective, let alone innovative" game library to compete against the then newly released Sega CD.

[91] After being outsold in the market by cheaper multimedia PCs, in 1994 Philips attempted to emphasize CD-i as a game playing machine, but this did not help the situation.

"[93] A late 1995 review in Next Generation criticized both Philips's approach to marketing the CD-i and the hardware itself ("The unit excels at practically nothing except FMV, and then only with the addition of a $200 digital video cartridge").

[107] In later retrospective years, the CD-i has become (infamously) best known for its video games, particularly those from the Nintendo-licensed The Legend of Zelda series, considered by many to be of poor taste.

A Philips CDI 210 playing a standard Compact Disc
Sony CD-i Intelligent Discman IVO
Back of a Philips CDI 210 (PAL) player
The CD-i Mouse, most commonly used for professional software
CD-i "Commander" remote control, with an opened sliding cover that reveals buttons for playing audio CDs
The CD-i "Roller" controller, specially designed for kids
E-mail screen of CD-Online UK
The Philips CD-i 450 console at the Computer and Video Game Console Museum of Helsinki in 2012