Pillar (video game)

Examples include introverted characters who can only be around NPCs for so long before their energy drains, resulting in the player using stealth strategies.

[13] He also explained his goal to tell a story non-verbally through the gameplay mechanics and cited Jonathan Blow and Jason Rohrer as influences for this idea.

[14] Pillar's soundtrack was composed by Michael Hicks and inspired by ambient artists Brian Eno, Sigur Rós, Nils Frahm, Peter Broderick and experimental musician Tim Hecker.

"[7] David Roberts of the Ulster Star echoed these statements, calling the game "beautifully constructed, original [and] challenging".

"[22] Matt Whittaker of Hardcore Gamer[23] and TheSixthAxis' Aran Suddi[24] both felt the game was a missed opportunity, criticizing the gameplay.