The root of the modern multi-scale camouflage patterns can be traced back to 1930s experiments in Europe for the German and Soviet armies.
Nature itself is very often fractal, where plants and rock formations exhibit similar patterns across several magnitudes of scale.
The idea behind multi-scale patterns is both to mimic the self-similarity of nature, and also to offer scale invariant or so-called fractal camouflage.
The first printed camouflage pattern was the 1929 Italian telo mimetico, which used irregular areas of three colours at a single scale.
[13][14] Pixel-like shapes pre-date computer-aided design by many years, already being used in Soviet Union experiments with camouflage patterns, such as "TTsMKK"[b] developed in 1944 or 1945.
The pattern uses areas of olive green, sand, and black running together in broken patches at a range of scales.
Fractal-like patterns work because the human visual system efficiently discriminates images that have different fractal dimension or other second-order statistics like Fourier spatial amplitude spectra; objects simply appear to pop out from the background.
[17] Timothy O'Neill helped the Marine Corps to develop first a digital pattern for vehicles, then fabric for uniforms, which had two colour schemes, one designed for woodland, one for desert.