Planetary Annihilation

Players will be able to conquer other planets and even entire systems on maps said to include "hundreds of worlds", through the Galactic War.

Jon Mavor wrote the graphics engine for Total Annihilation and was also the lead programmer on Supreme Commander.

The game's art style was created by Steve Thompson, who also previously worked on Total Annihilation and Supreme Commander.

[11] Rather than pursue investor funding, Planetary Annihilation's developer Uber Entertainment chose to use the crowdfunding site Kickstarter for their financial backing.

Rock, Paper, Shotgun's Brendan Caldwell writes: "Planetary Annihilation is a slick, modernised RTS, engineered from the ground up to appeal to the fast-paced, competitive, hotkey-loving esports crowd".

I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it".

[30] IGN's Rob Zacny summarizes: "A cool idea about robot armies battling across an entire solar system breaks apart when the realities of controlling multiple worlds at the same time set in".