For example: Theorists also agree that video game gameplay is distinct from graphics[15][16] and audio elements.
[15] Some theorists add more specific elements to the basic definition of gameplay as the interaction between players and games.
[19] Playability evaluative methods target games to improve design, while player experience evaluative methods target players to improve gaming.
For example, in Playability: analyzing user experience in video games, the researchers define playability as a set of properties that describe player experience using a specific game system: satisfaction, learning, efficiency, immersion, motivation, emotion, and socialization.
[20] However, in A video game's elements ontology, the researchers define the facets of playability as: intrinsic, mechanical, interactive, artistic, personal, and social.