Polynomial texture mapping

[1] The method was originally developed by Tom Malzbender of HP Labs in order to generate enhanced 3D computer graphics and it has since been adopted for cultural heritage applications.

Interactive software processes and combines the set of images to enable the user inspecting the object to control a virtual light source.

[4] Polynomial texture mapping may be used for detailed recording and documentation, 3D modeling, edge detection, and to aid the study of inscriptions, rock art[5] and other artefacts.

[3][6] It has been applied to hundreds of the Vindolanda tablets by the Centre for the Study of Ancient Documents at the University of Oxford in conjunction with the British Museum.

[11] A 'dome' supporting twenty-four lights has been used to image paintings in the National Gallery and produce polynomial texture maps, providing information on condition phenomena for conservation purposes.