A sequel, Powerslide: Slipstream, was in development as of 2004, but Ratbag couldn't find a suitable publisher, and shortly after the company was shut down.
Powerslide is set in a dystopian future where the ozone layer has disintegrated, leading to worldwide poverty and a collapse of society.
The feral population have taken advantage of the abandoned roads and vehicles, joyriding through deserted streets and countryside, docklands, sewers, and multi-level parking lots.
Known as "Powersliding" the races were originally held illegally by feral groups, however the underground corporations have now taken an interest in the sport as well.
[5] Powerslide's physics engine has four-wheel independent suspension, giving the cars full six degrees of freedom movement.
The player is not stuck to a flat track, and the physics model realistically simulates powersliding over varying surface types and rugged terrains.
The physics engine also allows driving over any in-game scenery such as mountains, walls and hidden areas.
As a result, force feedback adds valuable information to the driving experience and makes it easier to feel what the vehicle is doing.
[8] 3dfx Interactive gave Powerslide a prominent place in its exhibit at E3 1997, sparking interest from a number of companies in publishing the game.
[6] The SFX had the ability to morph into their surroundings by becoming echo-like when in enclosed spaces, allowing the player to judge how far away opponent cars are and how fast they are travelling based upon the audio cues alone.