[1][6] Project X Zone received mixed to positive reviews upon release; praise went towards the game's cast, combat system, and presentation, but criticism was directed at its repetitive gameplay and confusing storyline.
A sequel, Project X Zone 2, was released in Japan in November 2015 and in North America and Europe in February 2016.
Unlike Namco × Capcom, units can move freely within their range on the field map, with no penalty for accessing treasure chests or destructible objects prior to attacking.
The opening movie was created by the new animation studio Trigger, which was founded by former Gainax employees Hiroyuki Imaishi and others.
[20] On September 22, 2012, Katsuhiro Harada, producer of the Tekken series, had revealed on Twitter: "I proposed localization of Project X Zone."
[22] The English versions of the game retain the Japanese voices, like Otomedius Excellent, though the vocals for the opening theme music were removed for legal reasons.
"[41] GameRevolution gave it a 3.5 out of 5, saying, "Despite the lack of depth and the repetition of combat, Project X Zone follows through as a tactical, humorous, preposterous romp through the best hits of video games.
Even if you find the combat system strange, the streak of character cameos and the ridiculous number of hits that rack up with every battle will make any hardcore fan smile with appreciation.
[45] A sequel, Project X Zone 2 was released for the 3DS in Japan in November 2015 and in North America and Europe in February 2016.