Psi World

[1] The gamemaster decides whether the campaign will feature psionic characters oppressed by an intolerant society and hunted by the police, or held up as heroes for using their powers to benefit humanity.

[1] Psi World was designed by Del Carr and Cheron, with art by Bill Willingham, Matt Wagner, Bill Cucinotta, Janet Jackson, Rich Rankin, and Cheron, and was published in 1984 by FGU [1] In 1985, William H. Keith, Jr. and J. Andrew Keith expanded into FGU's game lines including Psi World.

"[3] Chris Baylis reviewed Psi World for Imagine magazine, and stated that "I would suggest that this is a system for the slightly more mature player, not for the young and blood-thirsty beat-'em-up brigade.

Much thought and planning is required by both GM and player, and character interaction and party cooperation is a must for survival and enjoyment.

"[9] In Issue 24 of the French games magazine Casus Belli, Michel Serrat noted with approval, "The sociological problems linked to the development of parapsychological powers are addressed precisely."

Swan concluded by giving the game a rating of 2.5 out of 4, saying, "Psi World is an interesting alternative to standard fantasy RPGs, but its focus is ultimately too narrow for extended play.