[1] If a counter lands on a square marked "Decay", it loses energy and falls back to the previous level.
[1] To win the game, a player must achieve "Quantum Jump" by fulfilling two conditions simultaneously: When these two conditions are fulfilled, the player with their counter on the Quantum Jump square wins immediately.
[1] Exorbitare was designed by Nicholas Brennan and Bob Edwards and published by the British company Orca Games in 1981.
[1] Orca also released the family board game Sea Hawks the same year.
Robert Hulston reviewed Quantum Jump for Imagine magazine, and stated that "In many ways the game is derived from ludo, but it is probably better than that old classic due to the greater control players can exercise over their pieces and the extra thought required for some moves.