At the end of 2014, Denis Gerfaud and several illustrators agreed to give a free access to the rules on the web forum Rêves d'Ailleurs.
In January 2015, the French editor Scriptarium plans to publish a new official campaign, with the agreement of Denis Gerfaud.
[2] This publication will be dedicated to the memory of Bernard Verlhac aka Tignous, victim of the Charlie Hebdo shooting.
[3] The success of the crowdfunding showed there was still a huge interest for this RPG, so the editor announced on June 8, 2015 that the rulebooks will be reprinted in the future.
The life of a character is fuzzy between the game sessions; the player only has little ideas of what happens to his creature.
In the same way, characters of Rêve de Dragon sometimes experience a gris-rêve (greydreaming): they suddenly realise that they are somewhere with companions, but only have limited memories of what happened the days before.
The magicians (called haut-rêvants, highdreamers) were powerful, but they manipulated amounts of dream energy far beyond their skills.
These excesses created rips (called "rifts") between the dreams and the dragons once again woke up massively; new cataclysm, end of the Second Age.
Due to the multiple cataclysms, many places were intermixed, so it is not unusual to find a harbour at the top of a mountain.
The simulation system uses a resolution table: a percentage is determined from the value of an attribute, and of a skill affected by a difficulty level.