RSX Reality Synthesizer

The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console.

The following is a chart showing the speed of reads and writes to the GDDR3 and XDR memory from the viewpoint of the Cell and RSX.

The shipped PS3 has the RSX clocked in at 500Mhz (front and back end, although the pixel shaders run separately inside at 550Mhz).

The easiest way is to use high level PSGL, which is basically OpenGL|ES with programmable pipeline added in, however this is unpopular due to the performance overhead on a relatively weak console CPU.

This was achieved by enlarging the chip size to accommodate larger buffers and caches in order to keep the graphics pipeline full.

Nvidia CEO Jen-Hsun Huang stated during Sony's pre-show press conference at E3 2005 that the RSX is twice as powerful as the GeForce 6800 Ultra.

These factors lead to the Ball Grid Array (BGA) between the chip's interposer and its die failing at an abnormally fast rate.

The RSX 'Reality Synthesizer' on a PlayStation 3 motherboard
Length of chip at bottom: 4.28 cm