[6] In a March 2016 interview with Inside Sim Racing, Sector 3's Jean-François Chardon stated that the original ISI code remaining in RaceRoom is "less than 20 percent".
[7] The same month Christopher Speed posted a thread on the official Sector3 Studios forums titled 'In response to the so-called 'leak'... that a 'very small team investigating and evaluating newer technologies for the future'.
[8] Christopher Speed included an in-game screenshot of R3E running on Unreal Engine[9] of a BMW Z4 GT3 at the Circuit de Spa-Francorchamps.
[14] Sector3 Studios works with real racecar drivers, using feedback from Bruno Spengler,[15] Daniel Juncadella,[16] Kelvin van der Linde,[17] and Mikaela Åhlin-Kottulinsky[18] to fettle the simulation aspects of R3E such as vehicle physics and tyre modelling.
Telemetry data derived from global partners such as DTM, WTCC, ADAC GT Masters and KW Suspensions[19] is also used to further develop the physics model of the cars.