In it, two alliances of three teams each competed to arrange ring-shaped game pieces on a central arena element known as 'The Rack'.
The game manual includes other rules restricting various aspects of the construction of the robot that have been put in place for the purpose of safety and fairness.
At the beginning of the match, the rack is arbitrarily translated or rotated within three feet of the center of the field in order to give some randomness and to encourage autonomous modes that do not depend on dead-reckoning.
Ringers are undecorated tubes that are delivered onto the field either by human players via chutes, or are picked from the floor.
The first segment is a 15 second autonomous period, where robots may attempt to place keepers onto the rack without human input.
The second segment, the teleoperated mode, is 2 minutes long, during which robots are operated by the drivers and may roam anywhere on the field.
In Rack n' Roll, each robot in its alliance end zone that is not touching any field element and has its lowest part 4 or more inches off the ground will score 15 bonus points.
A robot that is not touching any field element and has its lowest part 12 or more inches off the ground will score 30 bonus points.