To assist in exploration, the player has access to a "wristcomp", a wrist-based computer system designed to receive communication from other characters, examine data files, and provide a map of locations.
In addition, the players also receive help from a small android based on Puck, once found, who acts as the equivalent of an interface element for examining objects.
They soon discovered that Rama is a hollow, rotating cylinder with enormous cities, populated by other alien species that have been collected during its travels: Myrmicats (seen in images but never encountered in the game), Avians, Octospiders.
As in many Myst-like adventure games, the player is an anonymous, silent protagonist—an astronaut who is assigned to replace the late Valeriy Borzov who died during the mission under mysterious conditions, as the introduction explains.
Two Raman cities, nicknamed "London" and "Bangkok" by the expedition crew, will be visited in order to learn more about the species that accompany the astronauts.
[10] In August 1997, Charles Ardai of Computer Gaming World noted that Rama "appears to be selling reasonably, but still isn't generating the kind of business Sierra sees from a new Leisure Suit Larry".
"[2] A reviewer for Next Generation largely agreed: "While all too Myst-like in design, Dynamix's RAMA manages to push past some of the inherent confines of its genre and provide players with some fairly balanced puzzles and a decently entertaining storyline."
He wrote that while few of the puzzles are innovative, they tie into the story rather than simply serving as obstacles to progress past, and also praised the alien designs and musical score.
[5] Rama was a finalist for the Computer Game Developers Conference's 1996 "Best Adaptation of Linear Media" Spotlight Award,[13] but lost the prize to I Have No Mouth, and I Must Scream.