ReBoot (video game)

Megabyte has found a way to use the power of energy tears to reach the core of the principal office thanks to Hexadecimal's mirrors and is determined to take over Mainframe.

Bob, the game's lead character, must mend tears and destroy deadly adversaries in the six sectors of Mainframe: Baudway, Cit E (also known as Wall Street), Beverly Hills, Kits, Floating Point Park and G-Prime along with the island of Lost Angles.

[2] EA Canada spent a year in design meetings, testing game concepts and prototype technologies.

He was particularly critical of the control, commenting that learning how to use the Zipboard is difficult, and the cumbersomeness of stopping and changing directions makes it extremely frustrating to simply navigate the game world.

[12] Kelly Rickards of Electronic Gaming Monthly echoed Smith in saying that the entire experience felt shaded by struggles with the controls, while his three co-reviewers found the controls work well enough and praised the graphics, freely explorable 3D levels, and faithful capturing of the spirit of the TV series, but concluded that the repetitive gameplay objectives make the game an overall disappointment which becomes tedious and dull after a few levels.

[13] GamePro praised the graphics and soundtrack, and called it "the rare game that transcends its license to become a great stand-alone experience", while mentioning minor issues such as difficult platform gameplay, the time needed to learn the controls, and the lack of selectable difficulty levels.