Rebelstar

[4] Each title in the Rebelstar series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities.

The games achieved critical acclaim, and formed the beginning of a development history that led to the Laser Squad and X-COM series.

[5] A spiritual successor titled Rebelstar: Tactical Command was developed by Gollop's Codo Technologies and released for the Game Boy Advance by Namco in 2005.

[6] CRASH noted the detailed blueprint-style maps and their flexible layout and the strategic mix of different weapon types and unit deployment, but the sound effects were deemed irritating, and the packaging amateurish.

Morale, stamina and encumbrance are new statistics for units, and ranged fire has the option of fast snapshots or more action-point consuming aimed shots.

In addition, an "opportunity fire" system allows a player to interrupt their opponents turn with pre-targeted shots.

Objects are more interactive than in Rebelstar Raiders, with units able to drop or collect weapons, ammunition, dead bodies, and other items.

The game can be won either by destroying ISAAC's central core, or by eliminating all enemy forces in the base.

The character graphics and individual morale and skills were felt to contribute towards the game's atmosphere.

CRASH gave Rebelstar II an overall 90%,[10] highlighting the excellent graphics and engrossing gameplay.

The magazine also noted some similarities with the film Aliens, with the visual appearance of the antagonists, the storyline, and the names of some of the Raiders.

[11] Rebelstar: Psionic Rebellion was a cancelled title by Kuju Entertainment for Namco and was expected to be released at the end of 2008 or early 2009 for Xbox 360 and PlayStation 3.

Amstrad CPC cover of Rebelstar