Rendezvous problem

The question posed, then, is: what strategies should they choose to maximize their probability of meeting?

[3] Even the symmetric rendezvous problem played in n discrete locations (sometimes called the Mozart Cafe Rendezvous Problem)[4] has turned out to be very difficult to solve, and in 1990 Richard Weber and Eddie Anderson conjectured the optimal strategy.

[6] This was the first non-trivial symmetric rendezvous search problem to be fully solved.

The corresponding asymmetric rendezvous problem has a simple optimal solution: one player stays put and the other player visits a random permutation of the locations.

The deterministic rendezvous problem is a variant of the rendezvous problem where the players, or robots, must find each other by following a deterministic sequence of instructions.