Road Rash

The game's title is based on the slang term for the severe friction burns that can occur in a motorcycle fall where skin comes into contact with the ground at high speed.

The list of bikes has been increased to fifteen (separated into three classes, with the later ones featuring nitro boosts), and a chain was added to supplement the club.

Other details include the navigation of the menu screens being considerably easier; and more manageable passwords, being less than half the size of the first game.

The game features all-California locales: The City, The Peninsula, Pacific Coast Highway, Sierra Nevada, and Napa Valley.

Races take place across the world, each level featuring five of seven total locales: Brazil, the United Kingdom, Germany, Italy, Kenya, Australia, and Japan.

Electronic Arts did not design or publish it; the intellectual property rights were licensed to THQ, which in turn had its own Pacific Coast Power & Light (founded by former EA employee Don Traeger) develop the game.

[6] Later entries were among the first video games to include licensed music tracks from major recording artists in gameplay.

[10] Dan Geisler, main programmer and co-designer of the Sega Genesis trilogy, was working on a new title along with a number of the original Road Rash staff members, then named Hard Rider: Back in the Saddle; he first announced it via a Reddit thread,[11] and frequently mentioned progress on his Twitter account,[12] but was unable to find funding for it and dropped the idea.