[1] Robot Alchemic Drive was released in Japan on August 29, 2002, and in North America on November 5, to generally positive reviews, but did not perform particularly well commercially and is now considered a niche title.
There are three different robots to choose from: Vertical Fortress Vavel, Airborne Dominator Laguiole, and Gllang the Castlekeep.
The Hero/Heroine: The player-controlled character, a seventeen-year-old junior at the public Senjo High School and the sole heir of the prestigious Tsukioka clan that has gone bankrupt.
Tsukioka Industries, a weapons manufacturer, collapsed while funding the construction of the Meganites, which the hero must control to save his/her hometown.
Nanao Misaki (三咲 奈々穂, Misaki Nanao) Voiced by: Moyu Arashima (Japanese); Ashley Erke (English) Dr. Hourai (蓬莱 博士, Hourai-hakase) Voiced by: Unshō Ishizuka (Japanese); Ed Dolan (English) Dr. Herman Wiltz (ヘルマン・ウィルツ, Heruman Wirutsu) Voiced by: Jūrōta Kosugi (Japanese); Michael Teppner (English) Keiko Konan (木南 薫子, Konan Keiko) Voiced by: Satsuki Yukino (Japanese); Cheryl Serio (English) Saki Kyono (京野 沙希, Kyono Saki) Voiced by: Yū Asakawa (Japanese); Emily Mackintosh (English) Ellen Bulnose (エレン・ブルノーズ, Eren Burunōzu) Voiced by: Yuka Imai (Japanese); Rebbeca Nash (English) Masaru Misaki (三咲 勝, Misaki Masaru) Voiced by: Atsushi Kisaichi (Japanese); Edward Davis (English) Tomoe Kawasaki (川崎 友絵, Kawasaki Tomoe) Voiced by: Sayuri Yamauchi (Japanese); Beckie Wang (English) Mika Banhara (番原 美香, Banhara Mika) Voiced by: Akiko Hiramatsu (Japanese); Satoko Iwahara (English) Souya (奏也) Voiced by: Katsuyuki Konishi (Japanese); Jason Ness (English) Captain Shin'ichiro Kurosugi (黒杉 信一郎, Kurosugi Shin'ichiro) Voiced by: Jōji Nakata (Japanese); Ed Dolan (English) and Private Takeshi Yamano (山野 武, Yamano Takeshi) Voiced by: Makoto Higo (Japanese); Edward Davis (English) Kyoji Otawara (大田原 恭二, Otawara Kyoji) Voiced by: Takashi Nagasako (Japanese); Ed Dolan (English) Robot Alchemic Drive was developed by Sandlot, a company created by former employees of Human Entertainment.
The hardest part of development was reportedly handling the sense of scale involved with the robots.