Rock n' Roll Racing

At the end of the project, Interplay marketing added licensed music and changed the name to Rock n' Roll Racing.

The game pits four racers against each other, with up to two of them being player-controlled from a colourful collection of comic-book-inspired humans and aliens, and the rest being AI opponents; "Rip" and "Shred", who appear in all races, plus a third character unique to each planet/level in one-player mode.

In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge.

Other hazards include oil slicks, snow drifts, and lava, depending on the planet hosting the race.

Between races, players can spend the money they have earned on more advanced equipment for their vehicle (engines, tires, shocks, and shielding) or on increasing their capacity for the frontal weapon (energy blasts or missiles), rear weapon (slip sauce or mines), and turbo boost (jump jets or nitro boosts), each of which can max out at seven.

Despite their limited capacity, every vehicle will have its weapon and boost charges replenished at the completion of each lap in a race.

In two-player mode, when only one player has sufficient points, the character in charge of advancement asks "Leave your loser friend behind?

These passwords are a complex code, consisting of three 4-digit sections, and they dictate everything about the players' progress: the character used, the vehicle type and color, weapons and parts upgrades, racing planet and division, difficulty setting, and money.

In the Rookie skill mode, however, they work perfectly, as long as one doesn't try to take the character beyond the third planet using the password.

[6] In 2003, Blizzard released an Adobe Shockwave-based demo version of the Game Boy Advance port featuring one track on its website.

Some of the modern features for the Definitive Edition include 16:9 resolution, 4-player split-screen, rewinding and saving of game progress, watching replays, and adding graphic filters to change the look of player's game in the SNES and Genesis versions, as well as a togglable option between the SNES soundtrack and the master recordings of the soundtrack in CD quality.

They praised the Vs. mode and "rockin'" soundtrack with driving-appropriate tunes, but criticized the weak sound effects and remarked that the graphics and digitized voice are noticeably worse than in the Super NES version.

[14] Super Gamer reviewed the SNES version and gave an overall score of 90% writing: "Awesome rock soundtracks, plus plenty of vehicles, firepower, tracks and planets.

A race on the SNES version