This is the case from the earliest epigraphic evidence of the Roman to the Germanic Iron Age, with non-linguistic inscriptions and the alu word.
In medieval sources, notably the Poetic Edda, the Sigrdrífumál mentions "victory runes" to be carved on a sword, "some on the grasp and some on the inlay, and name Tyr twice."
Alu is a charm word appearing on numerous artifacts found in Central and Northern Europe dating from the Germanic Iron Age.
Bellows): Other oft cited sources for the practice of runic[dubious – discuss] divination are chapter 38 of Snorri Sturluson's Ynglinga Saga, where Granmar, the king of Södermanland, travels to the Temple at Uppsala for the seasonal blót.
"There, the chips fell in a way that said that he would not live long" (Féll honum þá svo spánn sem hann mundi eigi lengi lifa).
[10] Another source is in the Vita Ansgari, the biography of Ansgar the Archbishop of Hamburg-Bremen, which was written by a monk named Rimbert.
[13] In the 17th century, Hermeticist and Rosicrucian Johannes Bureus, having been inspired by visions, developed a Runic system based on the Kaballah and the Futhark which he called the Adulruna.
[14] The Armanen runes "revealed" to Guido von List in 1902 were employed for magical purposes in Germanic mysticism by authors such as Friedrich Bernhard Marby and Siegfried Adolf Kummer, and after World War II in a reformed "pansophical" system by Karl Spiesberger.
The first book on runic divination, written by Ralph Blum in 1982, led to the development of sets of runes designed for use in several such systems of fortune telling, in which the runes are typically incised in clay, stone tiles, crystals, resin, glass, or polished stones, then either selected one-by-one from a closed bag or thrown down at random for reading.
These books were: Runic divination is a component of Flowers' "esoteric runology" course offered to members of his Rune-Gild, as detailed in The Nine Doors of Midgard: A Curriculum of Rune-Work.
[19] Most of Gundarsson's runic magic entails being in possession of a physical entity that is engraved with any or all of the individual runes or "staves", so as to practically work with their energies.