S.C.A.R.S. (video game)

is a 1998 sci-fi themed futuristic racing video game developed by Vivid Image and published by Ubi Soft for PlayStation, Nintendo 64, and Microsoft Windows.

[4] While working on the various ports of Street Racer, Vivid Image and Ubi Soft decided it would be a good idea to create a 3D racing game specifically for the next-gen consoles.

Mev Dinc, who headed Vivid Image, developed a concept of cars based on wildcats and other animals, with tracks that reflected their natural habitats.

Courses needed to be shortened, and as a result, many of the technical turns and obstacles were condensed, creating a much more challenging experience than they had originally planned.

"[25] Dr. Zombie of GamePro said of the PlayStation version in its November 1998 issue, "You shouldn't pass up S.C.A.R.S [sic] as just another kiddie Mario Kart-style racer – by taking a look under this hood, you'll find a lot of fun action.

Gameplay on Nintendo 64: the HUD displays the current and reserve weapons on the top-left corner, while the right hand side indicates the player's position