When selected, the units make random statements based on a wide variety of circumstances, such as the time of the day, the type of the terrain or their current health.
Scouts, for instance, are great for exploring or luring the enemy and are the only unit capable of traversing water, but have little armor and do not last long on the frontline.
The pig campaign is aimed at experienced players, and has a greater difficulty level compared to its rabbit counterpart.
These lines fully adhere to the terrain just above the texture layer and are displayed in red for minimal and yellow for maximal range.
After dealing with the remaining Republican loyalist forces in his territory, Tusk turned its attention to the neighboring nation of Carrotland, home of the rabbits.
Carrotland's military defensive efforts haven't been crowned by success, and their reduced army cannot stop the hordes of swine.
In desperation, the government and the staff of generals reach the following decision: because overwhelming Iron Tusk's war machine with a frontal attack is impossible, they would have to resort to subterfuge.
Without suffering too many losses, this force must harass and sneak attack the enemy until they lose all their supply lines and military objectives.