Set in the fictional world of Sandail, the game's plot, as well as location and character names, draw heavily from medieval Germanic and Anglo-Saxon influence.
SaGa Frontier 2 was met with generally positive reviews, with the Japanese version receiving three re-issues in June 2000, March 2002, and July 2006 respectively.
[2] Like previous titles in the SaGa series, the game's plot progresses in a mostly non-linear fashion, with a heavier emphasis on exploration and battling than adhering strictly to the narrative.
In any given round, player may choose to attack an enemy with an equipped weapon, as well as use magic spells to cause harm to their opponent or aid their allies.
[5] SaGa Frontier 2 has two separate storylines: one is the history of Gustave XIII of the country of Finney, and the other concerns a character named Wil Knights.
The son is disinherited and exiled by his father when, at the age of 7, he fails to manifest any magical abilities, known as Anima, during a ritual known as the Firebrand Ceremony.
Master Cielmer, a magician as well as teacher and councilor to Gustave XIII assists both mother and son in escaping Thermes and seeking asylum in the city Gruegel in the kingdom of Na.
Upon hearing of the evil powers of the Egg, and its role in leading her father to his death, Ginny decides to find and destroy the object.
[6] A representative from the company stated that they would be abandoning the CG full-motion videos and computer-style graphics of the previous title to focus on a more traditional, hand-drawn look.
[8] Many of the game's towns, locations, and characters draw heavily from medieval Germanic influence, with much of the story taking place within a fictional time-frame similar to the 13th century.
[9] New features not seen in the previous SaGa Frontier title include compatibility with the PlayStation's DualShock analog controller and PocketStation peripheral device for accessing additional content.
[12] The soundtrack features German track names to keep with the game's eastern European theme, and was popular enough to be re-issued on the Square Enix Music label in February 2006.
"[25] IGN's biggest problem with the title was its low replay value and weak presentation, which the website felt didn't take full advantage of the PlayStation's CD format by including an opening movie or character voices, ultimately calling it a "slightly above average game".
[25] In one review, The Enforcer of GamePro said, "SaGa Frontier 2 comes to the battlefield ready to take on the RPG heavyweights with an excellent story-driven adventure that will appeal to the true diehard fan.
"[32][c] E. Coli said in another review, "This is a promising year for Square with such releases as Front Mission 3, Legend of Mana, and Vagrant Story, just to name a few, waiting in the wings.