Sailor Moon (1993 video game)

Sailor Moon[b] is a side-scrolling beat 'em up video game originally developed and released by Angel in Japan on August 27, 1993 and later in France and Spain in November 1994 by Bandai for the Super Nintendo Entertainment System.

[3][4] Sailor Moon on Super NES was created by a team comprised from staff of the titular shōjo manga and anime series, with producer Jōji Yuno at Angel heading development, who recounted its making process and history in an official strategy guide by Kodansha from December 1993, four months after the game's release to the market.

[14][15][18][23] However, public reception was positive; readers of the Japanese Sega Saturn Magazine voted to give the Mega Drive port a 6.5263 out of 10 score, ranking at the number 337 spot in a poll, indicating a popular following.

[27] Animerica's Sergei Shimkevich regarded the SNES version to be a copy of Final Fight and Street Fighter that brings little new to the genre, and instead relies upon the Sailor Moon series to gain attention.

[28] Nintendo Magazine System regarded it as a dire Final Fight clone, criticizing its slow pacing, limited moveset, repetitive enemies, sound and playability but commended the graphics and presentation.

[25] Computer and Video Games' Deniz Ahmet agreed, commending the audiovisual presentation but criticized the limited controls and moveset, as well as enemy AI, calling it "Unrewarding, unimaginative and unwanted.

[21] Hobby Consolas' Esther Barral gave positive remarks to the graphics, audio, simple controls and faithfulness to the original manga but noted its low difficulty during two-player mode and slow character movement.

[19] Superjuegos' Bruno Sol criticized the lack of enemy variety and repetitive in-game music but gave positive comments to the sound effects and arcade-like gameplay, comparing it with Final Fight.

SNES version screenshot.
Sailor Moon for Super NES was developed by Angel in response to the success of their previous Game Boy release.