were his favourite games growing up, with the former allowing him to explore his "bad boy" side at an early age.
[7] Houser joined Bertelsmann Music Group in 1990, working in the company's post room.
[10] Credited as executive producer, Houser is also the creator of several of the games in the Grand Theft Auto series with his brother Dan.
On Grand Theft Auto III his responsibilities were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked".
[11] His description of the series as a whole is that the three sixth-generation Grand Theft Auto games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (Grand Theft Auto III), followed by our reinterpretation of '80s Miami (Vice City), and lastly, our look at early-'90s California (San Andreas)".