The player interacts with the world with a simple point and click interface directing a small, white-clad humanoid with a little cap and brown boots (called simply "gnome" by Dvorsky).
The game contains no inventory or dialogue, and the solving of puzzles mainly consists of clicking on-screen elements in the correct order.
Although short and simplistic in its gameplay, its surreal graphics and memorable score made the game stand out.
The object of the game is to avert a collision between the gnome's home planet and a large incoming spaceship.
[3] Samorost is a Czech word that is used to describe objects sculpted from discarded wood (roots, trunks, branches, etc.
A soundtrack for the video game Samorost was "selected by Amanita Design's founder Jakub Dvorský from various sources".