[7] Just like Daytona USA, an arcade operator can put the game in Grand Prix or Endurance Mode for longer races.
[9] AM2 head Yu Suzuki, though not part of the Scud Race development team, gave advice on how to do the drift handling and the sound sampling.
[8] Scud Race was originally planned to be the first game to be released for the Model 3 arcade board, but marketing considerations led Sega to push it back to follow Virtua Fighter 3.
[8] During the test phase, key members of the development team raced the four cars depicted in the game in real life.
Depending on what version of the game (Battle on The Edge or Power Edition) and cabinet the player is on (Single or 1–16), the three-four cars have different colors.
Scud Race had a location test in early 1997 at the Sega City arcade in Irvine, California, before being released throughout North America.
Scud Race Plus also included the bizarre "Super-Beginner" course, an oval track inside a giant-scale children's playhouse.
[15] Next Generation rated it four stars out of five, and stated that "Sega's newest Model 3 creation is the most gorgeous driving game ever to grace an arcade.