It had a sequel, SeaWorld Adventure Parks Tycoon 2, released in 2005 (2006 in Europe).
The game puts the player in the position of managing SeaWorld parks from a 2.5D (isometric) perspective.
One is a mode where the player must complete certain tasks in the park (often pre-built) before moving on.
The second is a sandbox mode where the player starts building their own park out of the given barren land and a certain budget.
In the United States, SeaWorld Adventure Parks Tycoon sold 290,000 copies and earned $5.4 million by August 2006, after its release in September 2003.