Seahaven Towers is a patience or solitaire card game that uses a deck of 52 playing cards, and is closely related to the popular solitaire game FreeCell.
Good players can expect to win more than three-quarters of their games by clever card manipulation.
The suit restriction makes the game more difficult than FreeCell.
An Apple Macintosh version of Seahaven Towers was released in 1988 by Art Cabral,[2] which helped popularize the game under that name, but Art himself insisted that he did not invent its rules.
A Seahaven Towers card game was provided with the Silicon Graphics, Inc. IRIX operating system, and included an automated solver that could determine whether a particular game could be solved.