[4] In Japan, however, gamers did connect through a centralized service known as SegaNet, which would later be taken offline and converted for Dreamcast usage.
This makes it impossible to download audio or video clips, save e-mail messages, or put previously loaded web pages into cache.
[7] In addition, to allow users to browse with just the Saturn joypad, Sega produced a series of CDs containing hundreds of website addresses.
[12] At the time most television screens ran at a lower resolution than computer monitors, so the browser used anti-aliasing to smooth out the edges of onscreen text characters.
[13] Players could search for other players either on the Internet or using the XBAND matchmaking system, then connect peer-to-peer via modem, or alternatively, use two NetLinks to connect two Saturns and two televisions set up in the same room (thus eliminating the need for a phone line and essentially using the NetLink to emulate the Saturn Link Cable).
[14] Despite the media excitement over the device and its prominent appearance in Sega's marketing campaign, less than 1% of Saturn owners purchased the NetLink in 1996.
[15] Over its lifetime, an estimated 50,000 NetLink units were sold in North America, half of Sega's original goal.