Shadowgun

The company is also preparing Shadowgun War Games focused on team based PvP gameplay and esports.

The controls feature an analog stick on the left used for movement, and context sensitive action buttons on the right, used for firing or interacting with the environment.

Each level features hidden Shadowgun logos which, when found, unlock pages in the "Shadowpedia", which gives information on characters, enemies, weapons and locations in the game.

The game is set in 2350, when corrupt intergalactic corporations have become the equivalent of governments, attacking distant planets for their resources and operating independently of Planetary Federation Laws.

Bounty hunters and mercenaries work for both corporations and planetary governments, lending their services to the highest bidder irrespective of the mission.

After killing them, he uploads a tissue sample to S.A.R.A., who tells him that the facility is emitting a cloaking signal to prevent scanning, so she is unable to locate the whereabouts of Simon.

then informs Slade that the mutants are the genetically modified natives of the planet; Simon is conducting experimentation on the indigenous population.

If the player chooses to retrieve the brain, the game ends with Toltech thanking Slade, and telling him his fee has been paid.

They praised the graphics but were highly critical of the level design and gameplay; "it does a fairly decent job of convincing you that thirdperson cover shooters can work well controlled through the touchscreen of an iOS device.

However, he concluded that "Fans of shooters looking for a game with high production values and console-quality gameplay scaled down for mobile will love this.

"[17] AppSpy's Andrew Nesvadba also scored it 4 out of 5, criticizing the plot but writing that "Shadowgun makes for a fun evening of solid shooter gameplay.

"[18] TouchGen's Nigel Wood also scored it 4 out of 5, writing "Despite its shortcomings, with the short solo campaign and lack of multiplayer, I can wholeheartedly recommend you go download Shadowgun [...] great level design, balls-to-the-wall cover based action, and solid set pieces; all wrapped up in an enjoyable b-movie-esque tale and, of course, stunning presentation.

"[22] MacLife's Seamus Bellamy was more impressed, scoring the game 4.5 out of 5, and concluding "Looking and playing like a AAA title should, Shadowgun is well worth your attention and your money.

"[19] Pocket Gamer's Will Wilson scored it 8 out of 10, giving it a "Silver Award" and lauding the graphics, controls, boss fights and sound, specifically the voice acting.

"[20] Slide To Play's Jason D'Aprile scored it 3 out of 4 saying that, "Shadowgun definitely has some of the highest production qualities we've seen on a mobile device."

Screenshot from Shadowgun showing the HUD , control scheme, and demonstrating the cover system