Shin Megami Tensei V

The game follows a high school student drawn into Da'at, a post-apocalyptic realm inhabited by warring factions of angels and demons after Lucifer kills the Creator and triggers a conflict over who will remake the world.

Returning staff included planner Kazuyuki Yamai, artist Masayuki Doi, and composers Ryota Kozuka and Toshiki Konishi.

An expanded version for eighth and ninth generation consoles and Windows, Shin Megami Tensei V: Vengeance, was released in 2024 by Atlus in Japan and Sega worldwide.

Vengeance met with critical acclaim from journalists, with praise going to the new story campaign, gameplay adjustments, and improved technical performance.

Shin Megami Tensei V is a role-playing video game in which the player controls the Nahobino, a fusion of human and demon who explores the post-apocalyptic realm of Da'at.

[5] Leyline Founts scattered through Da'at are used to save progress, and access a shop to buy and sell items, and the World of Shadows where Demon Fusion is performed.

[2] The game's silent protagonist is a high school student who is drawn into the Da'at, and through fusion with the artificial Proto-Fiend Aogami becomes the Nahobino, a demon-like being who has regained their divine Knowledge.

[18] Supporting characters include Tao Isonokami, Bethel's mystical Saint: Miyazu Atsuta, Yuzuru's shy younger sister: and Sahori Itsukishima, a bullied fellow student.

Supernatural representatives are the angel Abdiel, who remains devoted to the Creator: Hayao Koshimizu, Bethel Japan's leader and the human form of Tsukuyomi: and Lahmu, an antagonistic fallen deity.

[18] Vengeance adds Yoko Hiromine, an independent Saint; the Qadištu, a group of female demons composed of Naamah, Eisheth, Agrat, and their leader Lilith: and the angel Mastema.

Aogami's actions prove Lucifer's claim, and at a meeting of Bethel's branch leaders, Abdiel is defeated when she attacks the protagonist while in denial of the Creator's death.

Alongside these conflicts, the protagonist frequently crosses paths with Yakumo and Nüwa, who seek to destroy the Throne of Creation and allow humanity to control their future.

Tao's sacrifice transforms her into a goddess who will lead a Nahobino to the Throne of Creation, choosing to guide the protagonist when the false Tokyo collapses and the Da'at overwhelms reality.

In parallel, Yuzuru unites with Koshimizu to restore the prominence of all deities despite inevitable conflict, while Dazai convinces Abdiel to merge with him and create a conforming world of peace in the Creator's name.

In the Vengeance storyline, Yoko accompanies the protagonist for much of their journey, and the Qadištu interfere with events while gathering power to awaken the goddess Tiamat, whose overthrow by Marduk led to the Throne of Creation's role in managing the world.

Sahori falls to an attack by Lilith, Miyazu is briefly kidnapped by Eisheth before finding sanctuary with a sympathetic demon, while Mastema blesses Ichiro to fight within the Da'at after Agrat spreads a plague of agony.

Tao in her goddess form guides the protagonist to the Temple of Eternity, seeking to restore and preserve the world while granting everyone a chance at happiness.

[25] During early production the team were unused to the development tools, choosing the SpriteStudio middleware to create the user interface due to good compatibility with the engine.

Aogami's voice actor Daman Mills described his line delivery as initially "robotic" without being emotionless, and growing audibly attached to the protagonist over time.

[39] A patch was released that reduced the number of jumps required in a late-game dungeon, and added camera options and lighting adjustments.

[42] Following the success of Shin Megami Tensei V, the team wanted to expand the title and series onto other platforms, taking criticism of the original into account.

[43][46] The new narrative borrowed from a backstory element of an ancient battle between the "Horned God" and the "Serpent" which was part of the overarching scenario but never touched on in-game.

[45] Doi proposed the presence and designs of the Qadištu, drawing on one interpretation of the word as representing an oppressed minority and choosing demons who were associated with ruin and temptation.

[57] Mitch Vogel of Nintendo Life lauded both the new accessibility options in world design and gameplay, and a continued refinement of the Press Turn system.

[64] TouchArcade's Mikhail Madnani lauded the story additions and improved graphics and technical performance, calling it one of Atlus's best RPGs in recent years.

[68] Kemps praised the new narrative despite its close adherence to several of the original release's story beats, and said the new combat and gameplay elements contributed to a more enjoyable experience.

[15] Theriault positively noted the gameplay and music additions, citing it as a better enhanced version than the similar Persona 5 Royal, but faulted the prominence of human party members.

[66] Lucas White of Game Informer appreciated the gameplay enhancements, and enjoyed the new narrative depiste not agreeing with earlier criticisms of the original release's story.

[69][70] According to the NPD Group, Shin Megami Tensei V reached sixteenth place in the combined game charts, the highest grossing debut in the main series, and was the sixth best-selling Switch release.

[74] During its debut week in Japan, Vengeance sold over 56,800 copies, with the Switch and PS5 releases reaching first and second place respectively in Famitsu's sales charts.

A combat encounter in Shin Megami Tensei V , which includes a gameplay menu (left) and player character information (right) as part of the heads-up display .
A photograph of a Nintendo Switch console in handheld mode, with a blue and a red controller attached on either side.
The Nintendo Switch platform was chosen for its portability and its capability for high-definition graphics.
Vengeance , an expanded version of the game, featured a new storyline introducing the Qadištu faction.