Shockwave Assault (originally released as Shock Wave on the 3DO) is a science fiction combat flight simulation video game developed by Advanced Technology Group and published by Electronic Arts for various home video game consoles and PCs.
Most of Shockwave Assault takes place in the cockpit of a fictional F-177 fighter, which resembles the Lockheed F-117 Nighthawk but is capable of spaceflight.
The fighter is armed with a rapid fire laser which consumes energy and a limited number of homing missiles.
[7] All later versions of the game (Windows, Mac OS, PlayStation, Saturn, and Apple Pippin) include the original content and the expansion pack in the same release under the title Shockwave Assault.
The four reviewers of Electronic Gaming Monthly criticized the over-sensitive controls but praised the texture-mapped graphics and off-rails gameplay.
"[11] GamePro was more critical, stating that FMVs would preempt the HUD display even in situations where the radar is needed, and the inability to alter altitude makes it feel "like you're flying in a box."
"[13] GamePro praised the game's length and the PlayStation version's new and improved animations, summarizing it as "one very cool shooter".
[21] A Next Generation critic said that while it runs noticeably smoother than the 3DO original and has the added bonus of the Operation Jumpgate expansion, "it's still pretty boring, at least right up until the point where it becomes utterly too difficult to get any farther."
The four reviewers of Electronic Gaming Monthly praised the storyline, full motion video, and lengthy content, but said the gameplay is repetitive and frustrating, since the limited controls make it unfairly difficult to avoid taking hits.
[12] Sega Saturn Magazine's Rob Bright agreed that though each level has different objectives, the gameplay nonetheless boils down to repetitive wandering and simplistic firefights.
[15] Next Generation reviewed Shock Wave: Operation JumpGate, rating it three stars out of five, and stated that "The follow-up isn't as complete as the original, but is twice as challenging.
Publishing rights for the sequel were later sold to Aztech New Media Corp. and a Macintosh port made in 1996 but not released due to low sales for the 3DO.