In 2007, Ritual was acquired by casual game developer MumboJumbo, stalling the franchise and leaving the future of the series uncertain.
With the sale of Ritual to MumboJumbo[1] and departure of several employees,[2] all future development of Sin Episodes appears to be delayed indefinitely, if not entirely canceled.
Additionally, the player can enable the HardCORPS mode where all game saving is disabled, so that dying or quitting resets all progress.
Areas that are featured in Emergence include the Freeport Docks, Sintek Supremacy Tower, and Radek's hidden drugs lab on board a beached, derelict oil tanker.
One of Ritual's main design goals with SiN Episodes was to offer interactivity, character-driven gameplay, emergent AI, and a plot reflecting the choices made by players through an opt-in statistics system that aggregates play data to a database: the intention that future episodes would thus depend on the choices that are made by each player.