Simogo

[1] Prior to Simogo, founders Simon Flesser and Magnus "Gordon" Gardebäck worked at Southend Interactive, creating ilomilo (Xbox 360) amongst other games.

With the release of the Nintendo DS in the same year, he became interested in developing games for the then-new platform.

[5][6] Although their roles are not clearly defined, Flesser works on art, sound, and design, while Gardebäck programs and manages paperwork.

[1] Before releasing a game, Simogo posts a visual collage teasing its inspirations.

After releasing their games, the company will usually provide insight into the development process as well as explain their previously cryptic clues.

The new studio's first release was Kosmo Spin, where the player attempts to save a planet populated with breakfast cereal people from aliens.

[3][18] The game was featured on the front page of the Mac App Store when released.

The games is played from Player249's point of view as he/she guides a person named Anna through a strange island with no memory of getting there.

Using clues hidden throughout the text and images, the player attempts to travel through the story.

[11] Reception to this title was also overwhelmingly positive: reviewers lauded the creativity of the genre,[38][39][40][41] the narrative,[39][40][41] and the use of sound.

[52] The highest critically rated title from Simogo is Device 6, with a score of 92.24%, placing it in the top 100 games of all time as of its release.

[52] Sayonara Wild Hearts attained an aggregate score of 90% for iOS and 84.57% for Nintendo Switch.