is a 2007 skateboarding video game developed by EA Black Box and published by Electronic Arts for Xbox 360, PlayStation 3 and mobile phones.
The game's "flick it" control system began development long before any graphics had been implemented: the initial prototype simply read unique analog stick motions and displayed a basic text message saying what trick had been performed, along with speed and accuracy ratings.
[4] The developers found that in order to receive accurate information from the very fast analog stick motions used when playing the game, input data from each control pad had to be read at a rate of 120 Hz.
Havok, Endorphin and others were considered, but ultimately a RenderWare package called "Drives" was used to model the joints of the human body.
For example, one screenshot, dated "04/06/2007", shows that San Vanelona was originally planned to be a coastal city, featuring a football stadium, harbor and cruise liner.
The demo allowed players to skate around the San Vanelona Community Center for thirty minutes and learn how to do various tricks as well as to create and edit videos.
Though the game is still set in San Vanelona, there are only three explorable areas: Plaza, Halfpipe and Downtown, aside from linear levels only playable in Thrasher Mode.
GameSpy praised the Xbox 360 version for the control scheme, presentation, expansive environments, audio, and amount of content.
[44] The studio is led by Daniel McCulloch, and includes Deran Chung and Cuz Parry, who had created the original Skate games.