Software design pattern

[1] A design pattern is not a rigid structure to be transplanted directly into source code.

[citation needed] Patterns that imply mutable state may be unsuited for functional programming languages.

Design patterns gained popularity in computer science after the book Design Patterns: Elements of Reusable Object-Oriented Software was published in 1994 by the so-called "Gang of Four" (Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides), which is frequently abbreviated as "GoF".

[6] Effective software design requires considering issues that may not become apparent until later in the implementation.

[citation needed] Design patterns provide general solutions, documented in a format that does not require specifics tied to a particular problem.

Design patterns can be organized into groups based on what kind of problem they solve.

However, according to Martin Fowler, certain pattern forms have become more well-known than others, and consequently become common starting points for new pattern-writing efforts.

[28] One example of a commonly used documentation format is the one used by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides in their book Design Patterns.

It contains the following sections: Some suggest that design patterns may be a sign that features are missing in a given programming language (Java or C++ for instance).

[32] FizzBuzzEnterpriseEdition offers a humorous example of over-complexity introduced by design patterns.

Meyer and Arnout were able to provide full or partial componentization of two-thirds of the patterns they attempted.

[35][36][37] Software Architecture Pattern refers to a reusable, proven solution to a recurring problem at the system level, addressing concerns related to the overall structure, component interactions, and quality attributes of the system.

[citation needed] Architecture styles typically include a vocabulary of component and connector types, as well as semantic models for interpreting the system's properties.