Sound Blaster

Windows 95 standardized the programming interface at the application level and thereby eliminated the importance of backward compatibility with Sound Blaster cards.

[1] To date, Sound Blaster has sold over 400 million units,[2] and their current product lineup includes USB-powered DACs as well as other audio adapters.

Surprisingly, the board also contained a large 40-pin DIP integrated circuit bearing a "CT 1302A CTPL 8708" (Creative Technology Programmable Logic) serigraphed inscription and looking exactly like the DSP of the later Sound Blaster.

It provided compatibility with the market leader AdLib sound card, which had gained support in PC games in the preceding year.

The upgraded board gained the auto-init DMA and new MIDI capabilities of the Sound Blaster 2.0 but not the expanded sampling rates.

The Sound Blaster Pro supported faster digital input and output sampling rates (up to 22.05 kHz stereo or 44.1 kHz mono), added a "mixer" to provide a crude master volume control (independent of the volume of sound sources feeding the mixer), and a crude high pass or low pass filter.

It uses the 16-bit extension to the ISA bus to provide the user with an additional choice for an IRQ (10) and DMA (0)m channel only found on the 16-bit portion of the edge connector.

Creative's domination of the PC audio card business soon had them selling the Sound Blaster Pro 2 OEM, CT1680, to customers for integration into pre-assembled PCs.

The next model, the Sound Blaster 16, announced in June 1992, introduced: Eventually this design proved so popular that Creative made a PCI version of this card.

Since existing DOS programs expected to be able to initiate host-controlled ISA DMA for producing sound, backward compatibility with the older Sound Blaster cards for DOS programs required a software driver work-around; since this work-around necessarily depended on the virtual 8086 mode of the PC's CPU in order to catch and reroute accesses from the ISA DMA controller to the card itself, it failed for a number of DOS games that either were not fully compatible with this CPU mode or needed so much free conventional memory that they could not be loaded with the driver occupying part of this memory.

The SB32 retained the AWE32's EMU8000/EMU8011 MIDI-synthesis engine and built-in instrument ROM, but dropped the onboard RAM, the Wave Blaster header, and the CSP port.

The AWE32's successor, the Sound Blaster AWE64 (November 1996), was significantly smaller, being a "half-length ISA card" (that term is misleading—see the pictures for size comparison).

It was a full-featured solution with wavetable MIDI (sample-based synthesizer), 4-speaker DirectSound3D surround sound, A3D emulation, and DOS legacy support via a terminate-and-stay-resident program.

Analogue interfacing is done by a codec chip, which runs at a fixed sampling frequency of 44 (Ensoniq Audio PCI) or 48 kHz (Creative's versions).

was introduced in August 1998, the use of a programmable digital signal processor in PC-audio was not unprecedented, as IBM had already done that with cheap Mwave sound- and modem-cards and Turtle Beach with their professional Hurricane soundcards.

The EMU10K1 (and its successors) did not use on-card RAM/ROM storage for instrument samples, instead it used a PCI busmaster interface to access sample-data stored in the host-PC's system memory.

For game titles, EAX 1.0 (and later 2.0) (environmental audio extensions, which briefly competed with the now defunct A3D 2.0) added hardware-accelerated acoustic effects.

The Gold highlighted many features aimed at music composition; ease-of-use (plug-and-play for musicians), real-time loopback-recording of the MIDI-synthesizer (with full freedom of Soundfonts, and environmental effects such as reverb, etc.

Like the Gold, the Live featured multi-speaker analog output (up to four channels), and identical music/sound generation capabilities (without the bundled MIDI software and interfacing-equipment.)

Sound Blaster Audigy 2 (September 2002) featured an updated EMU10K2 processor, sometimes referred to as EMU10K2.5, with an improved DMA engine capable of 24-bit precision.

With the X-Fi's "Active Modal Architecture" (AMA), the user can choose one of three optimization modes: Gaming, Entertainment, and Creation; each enabling a combination of the features of the chipset.

This release also included the 24-bit crystallizer, which is intended to pronounce percussion elements by placing some emphasis on low and high pitched parts of the sound.

Many hardcore users worked around this by means of resampling their content using high quality software decoders, usually in the form of a plugin in their media player.

SBX Pro Studio allows users to adjust the amount of virtual Surround, Crystallizer, Bass, Smart Volume and Dialog Plus for their Recon3D sound cards.

[42] This soundcard is equipped with an ESS SABRE 9038 DAC,[43] and it features an external Audio Control Module which connects to the sound card with a mini-HDMI cable,[43] containing an XLR port for a microphone and a toggleable 48+ volt phantom power rail; the sound card itself features replaceable operational amplifiers.

The speakers work with the Sound BlasterAxx control panel software for adjustment of SBX Pro Studio and Crystal Voice settings.

With the latest cards from Creative, the cards were changed to use numbers as the ports are flexi-jacks and can have different functions assigned to them at run-time (i.e. changed from speaker output to mic in), but a color overlay sticker is included with retail units to help consumers identify the commonly used functions of the ports in their default modes.

When Windows Vista was released, there was only a single beta driver for the Creative Audigy series that was usable on the operating system with minimal functionality and frequent instability reported by users.

X-Fi drivers have noticeably better sound quality under Vista, and more bug fixes because of the newer build (last modified version is 2.15.0004EQ April).

He managed to enable the X-Fi Crystallizer to work on Audigy series cards in software, however because of the patents involved, he was forced to remove all the modified drivers and DLL patch.

Creative Music System sound card
Sound Blaster 1.0 (CT1320B); C/MS chips in sockets (labeled U14, U15) are seen.
Sound Blaster 1.5 (CT1320C); C/MS chip sockets (labeled U14, U15) seem empty.
Sound Blaster 2.0 (CT1350B), without C/MS and FM chipset
The Sound Blaster MCV (CT5320B); note that the card has a greater width and thus lacks the typical MCA sled.
Sound Blaster Pro (CT1330A) rev.4
Sound Blaster Pro 2 (CT1600)
Sound Blaster 16 (CT2940)
Vibra based card with FM radio: SoundForte RadioPlus SF16-FMP2 by MediaForte
Sound Blaster AWE32 (CT3990)
Sound Blaster 32 ISA (CT3930)
Sound Blaster AWE64 Gold (CT4390)
Ensoniq AudioPCI
Sound Blaster Live! (CT4830)
Sound Blaster Audigy Player
Sound Blaster X-Fi XtremeGamer Fatal1ty Pro
Sound Blaster Recon3D
A Sound Blaster Z sound card
Sound BlasterAxx Axx 200
Sound Blaster X7