[2] Each player is responsible for a different spaceship control panel on their individual device's screen, with various knobs and dials labelled with a variety of technobabble.
In harder levels, you basically have to talk over each other otherwise the timer runs out too quickly ... it's just what you do in that situation – all hell's breaking loose, and you're trying to get people to hear your instructions.
He began Spaceteam as an experiment in order to learn how to code for iOS and Android devices inspired by science fiction culture, including Doctor Who, Red Dwarf and The Hitchhiker's Guide to the Galaxy.
[5] Smith has stated that the user interface (UI) and icon design is "supposed to be stylized letters 'S' and 'T' joined together.
"[6] In addition, the connection flow was to be made as simple as possible, which includes: no host or join, server lists, IP addresses or system dialogs.
It received lavish praise from GameSpot, Kotaku, The Verge, Polygon, and many other video game news and critical outlets.
Smith insists that making money from Spaceteam was never his original design, but comments that the game is finally nearing profitability.
[10] Given the mobile game's popularity, "in late 2014, Henry teamed up with Tommy West and Matt Sisson to create a table top version of Spaceteam.
[12] On September 23, 2015 a Kickstarter campaign was made to produce a party-style card game while staying true to the original mobile version.