The Spawn of Fashan is a fantasy role-playing system[1] The rulebook includes a character-creation system, combat rules, guidelines for creating wilderness, towns, dungeons, monster descriptions, a brief description of a campaign setting (the land of "Boosboodle"), and an example of play.
[2] Pehr commented that "The Spawn of Fashan is a fascinating set of fantasy combat rules which are trying to become a full role-playing game [...] its current value seems limited to experienced FRPG players who want something novel.
Beginners will be baffled, and gamers happy with their current rules will find little reason to journey to the far planet of Fashan.
"[2] Lawrence Schick originally reviewed Spawn of Fashan in the April 1982 edition of Dragon (Issue 60), and refused to believe that anyone could create a roleplaying game so bad.
The rulebook includes a bizarrely complex character-creation system, painfully cumbersome combat rules [and] monster descriptions (with names like 'makl,' 'foklom,' 'finikor,' and 'rolmtrokl')".