SpellForce 2: Shadow Wars is a 2006 real-time strategy and role-playing video game, developed by Phenomic, published by JoWooD Productions, and released for Microsoft Windows in 2006.
Shadow Wars received positive reviews from critics, who praised it for improving in many areas that the first game had been lacking in, including its graphics and audio design.
SpellForce 2: Shadow Wars is played from a third-person perspective, in which players control a custom-made avatar to explore a variety of maps in the game.
The game makes use of traditional elements from both real-time strategy and role-playing video games, in which players take on various quests, kill monsters and earn experience to level up and improve skills and unlock the ability to wield new equipment, while at times having to build bases, gathering resources for the construction of buildings, and training units to fight against opposing armies.
In the game's campaign mode, players visit various inter-linked islands, each of which features a series of main quests that need to be completed to progress the story.
While the islands float on an elemental sea that no ships can traverse, a powerful mage created a portal network to ensure the surviving inhabitants of Eo can remain connected to each other.
To this end, he made use of a blood pact he formed with the dragon patriarch Ur, leading to his descendants becoming immortal warriors called the Shaikah.
Following his defeat, the Shaikah went into isolation due to the fear and distrust from the other races, with Ur serving as their guardian and to ensure they honor the blood pact.
The game's story takes place twelve years after the events of Order of Dawn, within a group of inter-linked islands that used to form the southern half of the continent of Fiara.
After witnessing her father die in battle, Nightsong flees her homeland for the territories of the Realm, to warn them of Sorvina's plans to invade, but is killed when she reaches the Iron Fields, home to the Shaikah.
Shortly after leaving, they learn Sorvina and the Pact invaded their homelands, prompting them to seek the Realm's aid in retaking Iron Fields.
Visiting the dwarves and elfs in their homelands and dealing with their troubles, the Soul Carrier gains Ulf's assistance to lead a force to retake Iron Fields.
As a result of their heated emotions, the spirit of the alchemist Malacay, whom the Shaikah are descended from, temporarily takes over the Soul Carrier and proceeds to insult the Realm's troop commanders, ending their alliance to them.
Knowing they need new allies, Nightsong recommends seeking aid from the Clans, led by the Iron Lord, whose forces could help them breach the defenses on the border's of the Pact's lands.
Following a difficult battle against them, the Soul Carrier defeats Malacay by killing the possessed Sorvina, expelling his spirit from Eo for good and ending the curse on the Shaikah.