Star Luster[a] is a 1985 space combat simulator video game developed and published by Namco for the Family Computer in Japan.
The game's reliance on obtuse level objectives and random enemy encounters have been blamed for its lack of popularity, in addition to the Famicom's userbase being primarily children that didn't understand its design.
Star Luster involves moving through open space via a first-person cockpit view and engaging enemy ships.
[6][7] Yuge believed the first-person viewpoint was impressive for the time, and highlighted the game's sense of tension and Star Wars-esque presentation.
[6] Continue writer Zenji Ishii considers Star Luster important and influential for the space combat simulator genre, with a high level of action and strategy.