Dungeons & Dragons

Dungeons & Dragons (commonly abbreviated as D&D or DnD)[2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson.

[32] The game's extensive rules – which cover diverse subjects such as social interactions,[30] magic use,[33] combat,[30] and the effect of the environment on PCs[34] – help the DM to make these decisions.

[35] The most recent versions of the game's rules are detailed in three Fifth Edition core rulebooks: The Player's Handbook, the Dungeon Master's Guide and the Monster Manual.

[42][44] In circumstances where a character is attempting to complete a task such as picking a lock, deactivating a trap, or pushing a boulder, a Difficulty Class must be hit or exceeded.

Although a small adventure entitled "Temple of the Frog" was included in the Blackmoor rules supplement in 1975, the first stand-alone D&D module published by TSR was 1978's Steading of the Hill Giant Chief, written by Gygax.

[59] Popular commercially published campaign settings for Dungeons & Dragons include Greyhawk, Dragonlance, Forgotten Realms, Mystara, Spelljammer, Ravenloft, Dark Sun, Planescape, Birthright, and Eberron.

The presence in the game of halflings, elves, half-elves, dwarves, orcs, rangers, and the like, as well as the convention of diverse adventurers forming a group,[78] draw comparisons to these works.

[82] The D&D magic system, in which wizards memorize spells that are used up once cast and must be re-memorized the next day, was heavily influenced by the Dying Earth stories and novels of Jack Vance.

[86] Other influences include the works of Robert E. Howard, Edgar Rice Burroughs, A. Merritt, H. P. Lovecraft, Fritz Leiber, L. Sprague de Camp, Fletcher Pratt, Roger Zelazny, and Michael Moorcock.

A Dungeons & Dragons Basic Set boxed edition was introduced that cleaned up the presentation of the essential rules, makes the system understandable to the general public, and was sold in a package that could be stocked in toy stores.

[14] An accompanying Expert Set, originally written by David "Zeb" Cook, allows players to continue using the simpler ruleset beyond the early levels of play.

This included blending fantasy with other genres, such as horror (Ravenloft), science fiction (Spelljammer), and apocalyptic (Dark Sun), as well as alternative historical and non-European mythological settings.

[125] In January 2021, the Los Angeles Times reported that according to Liz Schuh, head of publishing and licensing for Dungeons & Dragons, "revenue was up 35% in 2020 compared with 2019, the seventh consecutive year of growth," and in 2020, during the COVID-19 pandemic, "virtual play rose 86% [...] aided by online platforms such as Roll20 and Fantasy Grounds".

[142][143] Chase Carter of Dicebreaker highlighted that Rawson's role is "part of Wizards' plans to apply more resources to the digital side of D&D" following the purchase of D&D Beyond by Hasbro earlier in the year.

[151] The OGL has allowed a wide range of unofficial commercial derivative work based on the mechanics of Dungeons and Dragons to be produced since 2000;[152] it is credited with increasing the market share of d20 products[153] and leading to a "boom in the RPG industry in the early 2000s".

[154] With the release of the 4th Edition, Wizards of the Coast introduced its Game System License, which represented a significant restriction compared to the very open policies embodied by the OGL.

Others, such as Kenzer & Company, returned to the practice of publishing unlicensed supplements and arguing that copyright law does not allow Wizards of the Coast to restrict third-party usage.

The core of the 5th Edition rules have been made available under the OGL, while publishers and independent creators have also been given the opportunity to create licensed materials directly for Dungeons & Dragons and associated properties like the Forgotten Realms under a program called the DM's Guild.

[156] Wizards of the Coast has started to release 5th Edition products that tie into other intellectual properties—such as Magic: The Gathering with the Guildmasters' Guide to Ravnica (2018) and Mythic Odysseys of Theros (2020) source books.

However, Freeman did have significant issues with the game, pointing out, "On the other hand, beginning characters are without exception dull, virtually powerless, and so fragile" which was not encouraging for "newcomers."

[199] However, Whitbrook opined that not even these successes "could save Dungeons & Dragons from the greed of its owners" with the OGL controversy and major layoffs by Hasbro bookending "what should've been one of the greatest years for Dungeons & Dragons the game has ever seen—more popular than ever, more accessible than ever, more culturally relevant than ever—and in doing so transformed it into a golden era sullied with dark marks, overshadowed by grim caveats, a reflection that those with the most power in these spaces never really take the lessons they espoused to learn from their mistakes".

[199] At various times in its history, Dungeons & Dragons has received negative publicity, in particular from some Christian groups, for alleged promotion of such practices as devil worship, witchcraft, suicide, and murder, and for the presence of naked breasts in drawings of female humanoids in the original AD&D manuals (mainly monsters such as harpies, succubi, etc.).

[8][204] The most notable of these was the saga of James Dallas Egbert III,[205] the facts of which were fictionalized in the novel Mazes and Monsters and later made into a TV movie in 1982 starring Tom Hanks.

Writing for Ars Technica, Ben Kuchera responded that Sofge had experienced a "small-minded Dungeon Master who only wanted to kill things", and that better game experiences are possible.

Modak wrote that "in its statement addressing mistakes around portrayals of different peoples in the D&D universe, Wizards of the Coast highlighted its recent efforts in bringing in more diverse voices to craft the new D&D sourcebooks coming out in 2021.

[215] However, in 2022, academic Christopher Ferguson stated that the game "was not associated with greater ethnocentrism (one facet of racism) attitudes" after he conducted a survey study of 308 adults (38.2% non-White, and 17% Dungeons and Dragons players).

[242] Both Io9 and ComicBook.com called the major concessions – releasing the SRD 5.1 under the creative commons and no longer deauthorizing the OGL1.0a – announced by Wizards a "huge victory" for the Dungeons & Dragons community.

[254] Director Jon Favreau credits Dungeons & Dragons with giving him "... a really strong background in imagination, storytelling, understanding how to create tone and a sense of balance.

[257] Curtis D. Carbonell, in the 2019 book Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic, wrote: "Negative association with earlier niche 'nerd' culture have reversed.

[259]: 213  French highlighted that in 2020 "no actual play live streams hosted by the official DnD channel featured an all-male cast—showing a massive shift from the brand ambassadors endorsed by Wizards of the Coast" previously.

D&D uses polyhedral dice to resolve in-game events. These are abbreviated by a 'd' followed by the number of sides. Shown from left to right are a d20, d12, d%, d10, d8, d6, and a d4. A d% and d10 can be rolled together to produce a number between 1 and 100.
A Dungeon Master's notebook with a custom design adventure
Dungeons & Dragons miniature figures. The grid mat underneath uses one-inch squares, with the side length of each square usually representing either 5 or 10 feet (1.5 or 3.0 m).
Version 5.1 of the System Reference Document, released in 2023