Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness.
[1] The history of turn-based strategy games goes back to the times of ancient civilizations found in places such as Rome, Greece, Egypt, the Levant, and India.
[3] Another game that has stood the test of time is chess, believed to have originated in India around the sixth century CE.
A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information.
[citation needed] A smaller category of non-perfect abstract strategy games incorporate hidden information without using any random elements; for example, Stratego.
They generally have simple rules, short to medium playing times, indirect player interaction and abstract physical components.
As such, wargames are usually heavy on simulation elements, and while they are all "strategy games", they can also be "strategic" or "tactical" in the military jargon sense.
Popular strategic board wargames include Risk, Axis and Allies, Diplomacy, and Paths of Glory.
But in Empire: Total War (2009), every encounter between two armies activates a real-time mode in which they must fight and the same movement of troops is treated as a strategy.