Stride & Prejudice

The player controls Austen's character Elizabeth Bennett in a two-dimensional perspective as she runs along the words in the novel's text, tapping the touchscreen to jump whenever a gap appears.

It has received a generally positive reception for the cleverness of the concept, though reviewers were also critical of the constant pace of the reading and the relative difficulty involved in retaining information.

[2] Stride & Prejudice was developed by No Crusts Interactive and directed by Carla Engelbrecht Fisher, who created it with the intention of it being a gateway work for both gamers and book readers.

[4] She has considered making more games in this vein based on other books, including Mary Shelley's Frankenstein and "Anna Karenina", but felt that Pride and Prejudice lent itself better to this style than those did.

[1] While she admits that endless runners are not a good means by which to read a book, due to the effort it takes, she argues that interactivity has a place in literature.

[7] Eli Hodapp for TouchArcade found the game clever and readable due to its ease of play, though they noted that iOS has better auto-runner titles.