[1] Its gameplay is similar to that of Wolfenstein 3D, as Wisdom Tree had licensed that game's engine from id Software.
Instead of killing Nazi soldiers in a castle, the player takes the part of Noah, wandering the Ark, using a slingshot to shoot sleep-inducing food at angry attacking animals, mostly goats, in order to render them unconscious.
[3] Eventually the Hellraiser game concept was abandoned due to several issues: the hardware of the NES was found unsuitable because of its low color palette and the addition of a co-processor would have made the cartridge far too expensive for consumers.
[3] According to Vance Kozik of Wisdom Tree, little progress was made on the NES incarnation of the game, which he described as "a barely up-and-running demo".
[4] In addition, the management at Wisdom Tree decided that developing and publishing a horror-themed game would clash with their religious, family-friendly image.
[8] The digital re-release, dubbed the '20th Anniversary Edition', used the ECWolf source port developed for Wolfenstein 3D and ZDoom to support modern controllers and enable widescreen gameplay.